Tag Archives: sidefx

Houdini Basics – Lights

The tutorial is the introductory part of my Advanced Lighting in Houdini that you can get from here: http://training.adrianlazar.com/advanced-lighting-in-houdini/

Hi guys,
This free tutorial is a basic introduction to Lights in SideFX Houdini. I also talk about a few parameters for shaders and render that are affecting the way light works.

This 80 minutes tutorial is aimed towards beginners or to people unfamiliar with how lights work in Houdini. You will still need to be familiar with the user interface and how to navigate in the viewport.

Also, it has voice :-)

Advanced Lighting in Houdini

Moved here: http://training.adrianlazar.com/advanced-lighting-in-houdini/

Houdini Shading with the Mantra Surface Shader

Hi guys,
In this new free SideFX Houdini Training Video I’m going to show you how flexible the standard Mantra Surface Shader really is.

At almost 2 hours long this video tutorial is focused on shading and shading only. Using just the parameters that are exposed by default in the standard Mantra Surface Shader I’m going to create 26 materials representing different types of surfaces: wood, metal, glass, plastic, concrete, paint, etc.
The scene used in this training video is from a real production, a short movie that me and a friend are currently working on.
On a few occasions I had to cut out the render time in order to keep the video easy to follow.

A small note: Remember that the Mantra Surface Shader is not a black box and that it can be heavily modified if you dig inside.

Make sure you don’t miss any tutorial by sending an email with the subject “subscribe” to news@training.adrianlazar.com or by following me on twitter: AdrianLazar3D

Soon: Shading in Houdini

I’m getting closer to release a new, Free SideFx Houdini Training Video.
During 2 hours I’m going to show you how versatile Mantra Surface Shader is and to do it I’m building no less than 26 materials for different types of wood, glass, concrete, metal, paint etc.

Sneak peek of the new free training: Houdini Shading with Mantra Surface Shader

Creating a Counting Frame in Houdini

This tutorial is about creating a Counting Frame in Houdini with a certain degree of flexibility. We should be able to change the width, the height and the placement of the counting spheres in a procedural, non-destructive way.

The workflow showed in this training video is a mix of procedural and traditional modeling. It also deals briefly with setting up some lights, shaders and a render output.
It doesn’t have any voice over but from time to time short tips are displayed on screen.

The counting frame is just one of the many objects I’m currently building for Project School, a short movie me and a friend are doing.

I hope you will find it useful 😉

Creating a Plant Pot in Houdini

Hi all,
I recorded a short video tutorial creating a plant pot in SideFx Houdini.
It shows the modeling, the shading and a very basic rendering stage. It was a live recording and if sometimes it feels slow that’s because I had to resize Houdini to 1280×720 and work in this small size = no fun.
It doesn’t have any voice over but from time to time short tips are displayed on screen.

This plant is just one of the assets I am currently creating for Class Dismissed, a short film I’m making with a friend of mine.

Hope you like it!