Tag Archives: shader

Houdini Shading with the Mantra Surface Shader

Hi guys,
In this new free SideFX Houdini Training Video I’m going to show you how flexible the standard Mantra Surface Shader really is.

At almost 2 hours long this video tutorial is focused on shading and shading only. Using just the parameters that are exposed by default in the standard Mantra Surface Shader I’m going to create 26 materials representing different types of surfaces: wood, metal, glass, plastic, concrete, paint, etc.
The scene used in this training video is from a real production, a short movie that me and a friend are currently working on.
On a few occasions I had to cut out the render time in order to keep the video easy to follow.

A small note: Remember that the Mantra Surface Shader is not a black box and that it can be heavily modified if you dig inside.

Make sure you don’t miss any tutorial by sending an email with the subject “subscribe” to news@training.adrianlazar.com or by following me on twitter: AdrianLazar3D