Tag Archives: procedural

Creating a Counting Frame in Houdini

Hello,
This tutorial is about creating a Counting Frame in Houdini with a certain degree of flexibility. We should be able to change the width, the height and the placement of the counting spheres in a procedural, non-destructive way.

The workflow showed in this training video is a mix of procedural and traditional modeling. It also deals briefly with setting up some lights, shaders and a render output.
It doesn’t have any voice over but from time to time short tips are displayed on screen.

The counting frame is just one of the many objects I’m currently building for Project School, a short movie me and a friend are doing.

I hope you will find it useful 😉

Creating a Plant Pot in Houdini

Hi all,
I recorded a short video tutorial creating a plant pot in SideFx Houdini.
It shows the modeling, the shading and a very basic rendering stage. It was a live recording and if sometimes it feels slow that’s because I had to resize Houdini to 1280×720 and work in this small size = no fun.
It doesn’t have any voice over but from time to time short tips are displayed on screen.

This plant is just one of the assets I am currently creating for Class Dismissed, a short film I’m making with a friend of mine.

Hope you like it!